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Carmel-By-The-Sea, California 831-622-7090
Reservations
29Sep
Creating Usability with Motion
10:00 AM - 11:59 PM NextSpace
creating-usability-motion-75
Date: September 29, 2018 to September 29, 2018
Where: NextSpace, 101 Cooper Street, Santa Cruz, California, United States, 95060
Phone: N/A
Event Type: Business
Ticket Price: N/A
★★★★★ "This workshop has helped me expand my arsenal of design vocabulary. As a designer, it is crucial to be able to pitch and sell your designs. Knowing the vocabulary and informed reasoning will help you get traction of your design by the stakeholders and team members. This workshop has delivered on that."- Mhung, UX Designer, Mindbody, San Luis Obispo Have you had limited success when it comes to designing motion in digital products? Have you ever tried to design motion in your digital products but found that you're not as effective as you want to be? Have you decided to learn a prototyping tool that allowed you to design motion, and you watched a bunch of tutorials, but it just didn't go anywhere?  Maybe you've seen a lot of cool motion in digital products and portfolio sites and you want to start creating motion, but you're not sure where to start.  Learn motion the right way I designed this workshop to help you learn motion the right way, and get motion seamlessly and consistently into your workflow.  What most designers don't realize (until it's too late) is that designing and implementing motion is extremely complex. There are many moving parts. If you don't think and act strategically, you're going to end up spinning your wheels, or worse, wasting your time.  You need a design strategy  Additionally, motion design and implementation is incredibly expensive which is why stakeholders are often reluctant to commit resources.  To win at this game, you need to focus on the highest leverage activities and strategies. I have a name for this. I call it 'the barbell' and I teach you how to focus on mastering low-fidelity AND high-fidelity motion based deliverables.   If you don't do this, and you start designing motion without knowing how to connect your motion to mental models (and manage critical conversations with stakeholders), your work and results will be essentially random. Maybe you'll win somtimes, but overall you won't be con
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